Skip to main content
Students

Triangle Game Jam 2026: Three Campuses, Innovation Across the Triangle

Students from NC State, UNC Chapel Hill and Duke University discovered over 48 hours that building games is just as rewarding as building connections.

A large group photo

Triangle Game Jam brought together some of the brightest creative minds from NC State, UNC-Chapel Hill and Duke University once again. Over one weekend, students collaborated across campuses to design, build and showcase original video games, each taking shape under intense time pressure, teamwork and late-night determination.

This year’s competition saw dozens of innovative entries, but the winning teams stood out for their creativity and technical precision. This year’s theme, “Diving Deeper,” aimed to unlock students’ potential and encourage the development of prototypes grounded in innovation and creativity. The hope was to elevate student thinking, ensuring students engaged with innovation in an impactful way.  

Since its founding, the event has helped many participants launch careers in game design, software development and interactive media. Several past teams have turned their prototypes into full-fledged projects or used the experience to break into the industry. Students have gone on to join indie studios, start their own startups or pursue graduate studies in game design and computer graphics.

As Triangle Game Jam 2026 concluded, participants left with connections, new portfolio pieces and a glimpse of what is possible with their ideas as they come to life within just 48 hours. This event is just the beginning of these students’ creative journeys in one of the nation’s leading regions for interactive media.

Behind the jam: leadership that levels up

NC State students Ian Strickland (computer science, ’26) and Parker Morrison (computer science, ’27), both co-leaders of the university’s Game Development Club, played pivotal roles in organizing this year’s Jam. Strickland and Morrison emphasized that the real reward of Triangle Game Jam comes from fostering collaboration and networking among students from different universities, lessons the club hopes to carry forward.

“ I think that Triangle Game Jam’s evolution and continued focus on community and networking have taught us a lot that we can apply to the club going forward. We need to keep building and iterating on opportunities for NC State developers to collaborate and network,” said Strickland.

Their leadership highlights how much of the Triangle Game Jam’s success depends not just on code and design but on community — students stepping up to create opportunities for others to collaborate and innovate.

Beyond the jam

Many past participants have transformed their prototypes into published titles or used their experiences to launch careers in game design, development and interactive media. From internships at studios like Epic Games to indie startups, the Jam has become a bridge between imagination and industry.

As the 2026 event came to a close, students left with teams, ideas and inspiration. The Triangle Game Jam continues to fuel innovation across one of the nation’s most dynamic regions for interactive media.

If you’re inspired by what these students built in just 48 hours, stay connected with NC State’s Innovation and Entrepreneurship Department for more opportunities to collaborate, create and innovate. Who knows—next year, it might be your game that brings the Triangle together.

Winning teams

  1. Triangle Game Jam Award: Birdbath
  2. People’s Choice Award: BOT.NET
  3. Best Narrative Award: DeepDive
  4. Best Game Mechanic Award: Unfamiliar
  5. Best Original Music Award: Abyss Breaker
  6. Best Sound Award: Invariant Recursion
  7. Best Visual Identity 3D: Snow Blind
  8. Best Visual Identity 2D: BOT.NET

Honorable mentions

  1. Visual Identity 3D Award: The Deep End
  2. Narrative Award: Ego Submersion
  3. Sound Design Award: REM Run
  4. Original Music Award: Flying Fishing

You can find all the games at this year’s Triangle Game Jam at the itch.io page.

This post was written in collaboration by Juliana Romero-Cortes and Kyla Keenan.